Spirit Charge (怒! Do!) is the second Super Move that Drachma learns. It uses 2 Moonberries to learn, but does not cost any SP to execute.


Using this technique Drachma generates double the SP charge he would render if he were to focus normally (if Drachma generates 3 SP using the focus comand using this ability would generate 6 SP.) Also, Drachma will take a defensive stance for the duration of that turn.

Spirit Charge will fail to generate any SP if Drachma is afflicted with fatigue.


Because Drachma can take a lot more damage than any other party member, this technique is useful for building up a major reserve of SP while the rest of the party members use shielding techniques. It is ideal to use if the player needs to finish off a difficult opponent quickly, while your other characters are busy.

Super Moves
Cutlass FuryCounterstrikeRain of SwordsSkull ShieldPirates' Wrath
Alpha StormDelta ShieldLambda BurstEpsilon MirrorOmega Psyclone
Lunar BlessingLunar GlyphLunar CleansingLunar WindsLunar Light
TackleSpirit ChargeHand of Fate
GunslingerAura of DenialThe Claudia
Royal BladeJustice ShieldThe Judgement
ProphecyBlue Rogues

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